// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: AntiAliasedLinesFragShader.fsh ********

// File data
static const char _AntiAliasedLinesFragShader_fsh[] = 
	"uniform mediump sampler2D  sTexture;\r\n"
	"uniform lowp    vec4       FlatColour;\r\n"
	"\r\n"
	"varying mediump vec2    TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tlowp vec4 texcol = texture2D(sTexture, TexCoord);\r\n"
	"\tgl_FragColor = vec4(FlatColour.rgb * texcol.r, texcol.a);\r\n"
	"}\r\n";

// Register AntiAliasedLinesFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_AntiAliasedLinesFragShader_fsh("AntiAliasedLinesFragShader.fsh", _AntiAliasedLinesFragShader_fsh, 248);

// ******** End: AntiAliasedLinesFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: AntiAliasedLinesFragShader.fsc ********

// File data
A32BIT _AntiAliasedLinesFragShader_fsc[] = {
0x10fab438,0x136262f4,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x6f030000,0x1000000,0x4000000,0x0,0x8000000,0x2,0x0,0x20000,0x0,0x0,0x6e010000,0x55535020,0x20,0x162,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x3,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x10000,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0xffff0000,0xffffffff,0xffff,
0x0,0x40000,0x30000,0x2,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x1003a020,0x5288b,0x10000,0x80010002,0x80018001,0x8001,0x0,0x10000,0xc0000,0x60a000c,0x0,0x40004,0x0,0x10001,0x0,0x30003,0x0,0x30002,0x1,0x20002,0x20001,0x2,0x20003,0x80018001,0x80018001,0x0,0x0,0x10001,0x80810011,0x1ffef002,0x24c04083,0x7182e800,0x20419080,0x6b000,0x68181,0x0,0x50206e01,0x205553,0x1620000,0x10000,0x0,0x0,0x2a40000,0x800000,0x20000,0x7d0000,0x0,0x80000,0x0,0xffff0000,0xffff,0x90000,0xffff0077,0x10000,
0x1,0x0,0x30001,0x0,0x0,0x0,0x0,0xfffc0000,0x1,0x10004,0x0,0x30000,0xffffffff,0xffff,0x1,0x80,0x10000,0x0,0x30001,0x0,0x140000,0x10003,0x0,0x3000a,0x2,0x0,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0200000,0x288b1003,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x1,0xc000c,0x60a,0x40000,0x4,0x10000,0x1,0x30000,0x3,0x20000,0x10003,0x20000,0x10002,0x20002,0x30000,0x80010002,0x80018001,0x8001,
0x0,0x10000,0x10001,0xf0028081,0x40831ffc,0xc80024c0,0x90807180,0x30002041,0x81810004,0x6,0x400,0x0,0x0,0x0,0x3000000,0x78655473,0x65727574,0x18000000,0x203,0x2000001,0x10000,0x54000001,0x6f437865,0x64726f,0x6030000,0x1000002,0x10000,0x3000200,0x6c460000,0x6f437461,0x72756f6c,0x5000000,0x103,0x1000001,0x40000,0xf,
};

// Register AntiAliasedLinesFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_AntiAliasedLinesFragShader_fsc("AntiAliasedLinesFragShader.fsc", _AntiAliasedLinesFragShader_fsc, 911);

// ******** End: AntiAliasedLinesFragShader.fsc ********

